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PowerColor
ATI Radeon X800VIVO
Bravo Edition 256meg PCI-e Video card

Sponsored
by
PowerColor

PowerColor has quickly become one of the
main manufacturers of ATI video cards in the past few years. This
reputation has been built up because of there extra efforts in making
their products better then the rest... We got our hands on one of their
X800 Bravo series video devices and wanted to see if all the good
comments are warranted and just how good this product is..
 
Specs:
Memory & Bus Width 256MB GDDR 3 256
bit
Core Speed 392MHz
Memory Speed 350MHz x2
Output Dual DVI / TV Out / CRT by converter / VIVO / HDTV
Interface PCIEx16
Pixel Pipelines 12
Direct X Support 9
TV Connector S-Video
Features
PowerColor X800
Technology Specifications
- 12 parallel pixel pipelines
- 6 parallel vertex processing engines
- 160 million transistors on 0.11 micron fabrication process
- 256-bit quad-channel GDDR1 memory interface
- PCI Express x16 lane native support
SMARTSHADER HD
-Support for Microsoft DirectX 9.0 programmable vertex and pixel
shaders in hardware
- DirectX 9.0 Vertex Shaders
- Vertex programs up to 65,280 instructions with flow control
- Single cycle trigonometric operations (SIN & COS)
- Direct X 9.0 Extended Pixel Shaders
- Up to 1,536 instructions and 16 textures per rendering pass
- 32 temporary and constant registers
- Facing register for two-sided lighting
- 128-bit, 64-bit & 32-bit per pixel floating point color formats
- Multiple Render Target (MRT) support
- Complete feature set also supported in OpenGL via extensions
SMOOTHVISION HD
- 2x/4x/6x Anti-Aliasing modes
- Sparse multi-sample algorithm with gamma correction,
programmable sample
patterns, and centroid sampling
- Lossless Color Compression (up to 6:1)at all resolutions,
including widescreen
HDTV resolutions
- Temporal Anti-Aliasing
- 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with bilinear (performance) and trilinear
(quality) options
3Dc
- High quality 4:1 Normal Map Compression
- Works with any two-channel data format
HYPER Z HD
- 3-level Hierarchical Z-Buffer with Early Z Test
- Lossless Z-Buffer Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z Cache optimized for real-time shadow rendering
- Optimized for performance at high display resolutions, including
widescreen HDTV resolutions
VIDEOSHADER HD
- Seamless integration of pixel shaders with video in real time
- FULLSTREAM video de-blocking technology for Real, DivX, and WMV9
formats
- VIDEOSOAP noise removal filtering for captured video
- MPEG1/2/4 decode and encode acceleration
- DXVA Support
- Hardware Motion Compensation, iDCT, DCT and color space
conversion
- All-format DTV/HDTV decoding
- Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion
(temporal filtering)
additional features
DISPLAY FEATURES
- Dual integrated display controllers
- Dual integrated 10 bit per channel 400 MHz DACs
- Integrated 165 MHz TMDS transmitter (DVI 1.0 / HDMI compliant
and HDCP ready)
- Integrated TV Output support up to 1024x768 resolution
- Windows Logo Program compliant
- YPrPb component output for direct driver of HDTV displays
- CATALYST Software Suite
- Compatible with ATI's THEATER video decode and capture devices
for VIVO configurations
|
    
Price:
Directron.com
Price 389.00 USD
Purchase Link
 
Installation:
When
discussing installation of a video card there really isn't much to say
when dealing with the hardware. But when you install the software
especially with a video card such as the X800 VI/VO models there are
allot of different aspects worth some extra mention...

Lets start
with the drivers. PowerColor uses your standard Catalyst drivers so
nothing
new here the install is pretty easy and I had no errors when running the
standard setup. Not after the drivers are loaded and the PC reboots the
getting
started ATI menu / help page pops up. This feature is a slightly boring
but very good read provided by ATI if you ever have any question
concerning features and the functionality of the video
card.. Also not when going into the display properties the large number
of settings and tabs the X800 has. I am not going to get into the tweaks
and extras do the the sheer number of settings available but let me tell
you they all seemed to work very well and allow anyone to control every
aspect of this piece of hardware...
 

Also part
of the driver installation is what ATI calls a Catalyst Control Panel.
You can access this software by double clicking on the ATI symbol on the
lower
right corner of your task bar. This control panel is a nice way to make
editing the video preferences in a more user friendly manner. All your
major features are provided from display modes to 3d performance trial
to see what exactly you lose when using different display settings. This
utility is much better then hacking threw the display drivers for
someone that might not have any idea what anti aliasing or dithering or
such stuff is used for. I definitely recommend trying it out it is very
easy to use and makes setting changes a novelty
. 
Another
great piece of software provided with this unit is the CyberLink DVD
Solution this is good for all sorts of DV decoding rendering splicing
and editing. The reason for this software is to utilize the DV capture
recorder on the X800. PowerColor provides all the hardware and
software necessary to make this bundle work. This software is very easy
to use . After importing your video and audio streams the snip its of
media can be dragged and altered in the order you want cutting and
editing is a snap. This software also comes with over lays and
plug-inn's to make your video project even better..

The last
part of installation I wanted to cover was just some info about the
actual wring hook-up for the S-Video out and Capture adapters.
PowerColor provides everything needed to perform these tasks lots of
extra wires to do any type of install possible, and installation is very
easy. Just take the desired wire input/output plug it into the center
S-Video connection on the card itself and then hook the wires up to your
TV or camcorder depending on your desired setup.. They even labeled the
wires to make less confusion when hooking your devices up to the video
card.
   
 
Appearance:
PowerColor
makes their products very similar to the ATI models in look in feel. In
this models case PowerColor uses a simple yet effective cooling system
to keep this card from overheating. the board itself is ATI red and even
the packaging is pretty much the stock ATI look. So basically what I am
trying to say is PowerColor isn't into the flash and glitter but what
they lack in flare they make up for in performance...
The heat
sink itself is has a pressure bar securing it to the rear of the card so
if you decide on adding an extra cooler removal of the stock sink is
very easy to do and unless you have some serious static charge I can't
see damaging the unit doing this..
   
    
 
Performance:
What we did
for the performance section of this test is run both real game macros
and systemic benchmarks as well. The FutureMark results where compared
to an AGP nVidia 6600GT so you can see the kind of performance increase
you will get between the two cards. All our results may vary from what
you have encountered at home and please note that this test was run
using only default settings there are many ways to achieve better
results to many to document here so we chose to use the setting a person
would encounter when doing a base install...
~Unreal Tournament 2003~
For the Unreal 2003 benchmark we used a
very nice utility
[H]ard|OCP
uses that runs even with a demo version of UT2003. We ran the PowerColor
card in both 1024 and 1280 video modes and to my surprise the 1280 mode
actually had a better low farm rate then the 1024 mode. However as
expected the average and high FPS rate the 1024 ran much better. Also
note that in most cases the Direct3D rendering performed much better
then the OpenGL...

| Blue
Background = Direct3D Rendering |
| White Background = OpenGL
Rendering |
High Quality mode
Direct3D & Open GL
Low FPS
| Resolution
|
dm-antalus
|
dm-asbestos
|
ctf-citadel
|
|
1024x768 |
7.847823 |
8.861980 |
8.487082 |
| 1024x768
|
4.437351 |
4.158836 |
7.796175 |
|
1280x1024 |
58.180023 |
51.112053 |
45.716667 |
| 1280x1024
|
31.604643 |
34.865017 |
41.215302 |
Average FPS
| Resolution
|
dm-antalus
|
dm-asbestos
|
ctf-citadel
|
|
1024x768 |
218.530121 |
309.993561 |
193.812576 |
| 1024x768 |
166.004883 |
226.405609 |
147.598434 |
|
1280x1024 |
177.510361 |
268.798920 |
184.322937 |
| 1280x1024
|
148.534134 |
209.660248 |
143.863022 |
High FPS
| Resolution
|
dm-antalus
|
dm-asbestos
|
ctf-citadel
|
|
1024x768 |
846.041077 |
759.744385 |
532.698303 |
| 1024x768
|
761.398193 |
740.945862 |
513.637390 |
|
1280x1024 |
512.925354 |
799.834778 |
514.719543 |
| 1280x1024
|
515.726135 |
727.876038 |
498.139404 |
Low Quality mode
Direct3D & Open GL
Low FPS
| Resolution
|
dm-antalus
|
dm-asbestos
|
ctf-citadel
|
|
1024x768 |
8.950225 |
9.071404 |
8.578110 |
| 1024x768 |
4.524420
|
8.319021
|
4.480536
|
|
1280x1024 |
61.075569 |
60.824142 |
109.337975 |
| 1280x1024
|
46.260796
|
58.158463
|
34.049824
|
Average FPS
| Resolution
|
dm-antalus
|
dm-asbestos
|
ctf-citadel
|
|
1024x768 |
347.082245 |
360.308014 |
316.551819 |
| 1024x768 |
255.770905
|
267.672699
|
225.113434
|
|
1280x1024 |
286.216614 |
382.677185 |
260.982910 |
| 1280x1024
|
201.900803
|
284.019867
|
184.487259
|
High FPS
| Resolution
|
dm-antalus
|
dm-asbestos
|
ctf-citadel
|
|
1024x768 |
1090.39697
|
950.721985
|
1069.57165
|
| 1024x768
|
952.860535 |
806.277954 |
873.182556 |
|
1280x1024 |
752.114868
|
975.821350
|
807.436401
|
| 1280x1024
|
659.381287 |
765.943054 |
874.058167 |
This test was run using the Direct3D &
OpenGL
Rendering Engine
This test was run using the demo version of Unreal Tournament 2003
This test was run using utility provided by
[H]ard|OCP

~FutureMark Benchmarking Results~
As I mentioned earlier we did
use a multi compare between the nVidia 6600GT and the X800 and I
know they are not of the same class but it does show what kind of
performance increase you should expect jumping from the AGP Socket 754
setup to the PCI-e 939 socket setup.. If you are not familiar with
FutureMark software let me give you a brief explanation of the different
programs.. 3DMark2001 is an older version of the 3DMark line of tools
this tool focuses on the DirectX7.0 line of 3D engines comparatively as
the software gets newer so does the primary testing focus for example
3DMark03 is geared towards DirectX8.0 and 3DMark05 is designed to push
the DirectX9.0. All of these utilities use a similar structure in the
way they test. Small runs of intense and moderate graphical scenes are
executed and the Frames Per Second FPS are recoded then the
results are measured and a rating is given based on the performance of
the video card...

System Configurations
for all FutureMark Benchmarks
~3DMark01Pro SE Build 3.0~

Detailed Test Results
| Program Version |
3DMark2001 SE |
3DMark2001 SE |
 |
| Resolution |
1024x768 32bit |
1024x768 32bit |
 |
| Texture Format |
Compressed |
Compressed |
 |
| FSAA |
Disabled |
Disabled |
 |
| Z-Buffer Depth |
24bit |
24bit |
 |
| Frame Buffer |
Double |
Double |
 |
| Rendering Pipeline |
D3D Pure Hardware T&L |
D3D Pure Hardware T&L |
3DMark Score
(3D marks) |
20794 |
 |
17593 |
 |
|
 |

|
Game 1 - Car Chase - Low Detail
(FPS) |
290.5 |
 |
247.2 |
 |
|
 |
Game 1 - Car Chase - High Detail
(FPS) |
93.7 |
 |
84.5 |
 |
|
 |
Game 2 - Dragothic - Low Detail
(FPS) |
382.3 |
 |
332.2 |
 |
|
 |
Game 2 - Dragothic - High Detail
(FPS) |
206.8 |
 |
189.0 |
 |
|
 |
Game 3 - Lobby - Low Detail
(FPS) |
268.4 |
 |
235.4 |
 |
|
 |
Game 3 - Lobby - High Detail
(FPS) |
119.9 |
 |
105.7 |
 |
|
 |
Game 4 - Nature
(FPS) |
148.8 |
 |
93.1 |
 |
|
 |

|
Fill Rate (Single-Texturing)
(MTexels/s) |
2174.3 |
 |
1754.9 |
 |
|
 |
Fill Rate (Multi-Texturing)
(MTexels/s) |
4565.1 |
 |
3909.8 |
 |
|
 |

|
High Polygon Count (1 light)
(MTriangels/s) |
135.5 |
 |
91.3 |
 |
|
 |
High Polygon Count (8 lights)
(MTriangels/s) |
29.1 |
 |
18.4 |
 |
|
 |

|
Environment Bump Mapping
(FPS) |
541.6 |
 |
242.4 |
 |
|
 |
DOT3 Bump Mapping
(FPS) |
293.3 |
 |
286.5 |
 |
|
 |

|
Vertex Shader
(FPS) |
260.1 |
 |
218.3 |
 |
|
 |
Pixel Shader
(FPS) |
348.1 |
 |
308.7 |
 |
|
 |
Advanced Pixel Shader
(FPS) |
250.5 |
 |
287.7 |
 |
|
 |

|
Point Sprite Speed
(MSprites/s) |
50.5 |
 |
35.1 |
 |
|
 |
~3DMark03Pro Revision 6 Build 0~

Main Test Results
3DMark Score
(3DMarks) |
8493 |
 |
7821 |
 |
|
 |
CPU Score
(CPUMarks) |
901 |
 |
782 |
 |
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Detailed Test Results
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