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PowerColor ATI Radeon X800VIVO

Bravo Edition  256meg PCI-e Video card

Sponsored

by

PowerColor

   PowerColor has quickly become one of the main manufacturers of ATI video cards in the past few years. This reputation has been built up because of there extra efforts in making their products better then the rest... We got our hands on one of their X800 Bravo series video devices and wanted to see if all the good comments are warranted and just how good this product is..

Specs:


Memory & Bus Width 256MB GDDR 3 256 bit
Core Speed 392MHz
Memory Speed 350MHz x2
Output Dual DVI / TV Out / CRT by converter / VIVO / HDTV
Interface PCIEx16
Pixel Pipelines 12
Direct X Support 9
TV Connector S-Video


Features

PowerColor X800 Technology Specifications
- 12 parallel pixel pipelines
- 6 parallel vertex processing engines
- 160 million transistors on 0.11 micron fabrication process
- 256-bit quad-channel GDDR1 memory interface
- PCI Express x16 lane native support
SMARTSHADER HD
-Support for Microsoft DirectX 9.0 programmable vertex and pixel shaders in hardware
- DirectX 9.0 Vertex Shaders
- Vertex programs up to 65,280 instructions with flow control
- Single cycle trigonometric operations (SIN & COS)
- Direct X 9.0 Extended Pixel Shaders
- Up to 1,536 instructions and 16 textures per rendering pass
- 32 temporary and constant registers
- Facing register for two-sided lighting
- 128-bit, 64-bit & 32-bit per pixel floating point color formats
- Multiple Render Target (MRT) support
- Complete feature set also supported in OpenGL via extensions
SMOOTHVISION HD
- 2x/4x/6x Anti-Aliasing modes
- Sparse multi-sample algorithm with gamma correction, programmable sample
patterns, and centroid sampling
- Lossless Color Compression (up to 6:1)at all resolutions, including widescreen
HDTV resolutions
- Temporal Anti-Aliasing
- 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with bilinear (performance) and trilinear (quality) options
3Dc
- High quality 4:1 Normal Map Compression
- Works with any two-channel data format
HYPER Z HD
- 3-level Hierarchical Z-Buffer with Early Z Test
- Lossless Z-Buffer Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z Cache optimized for real-time shadow rendering
- Optimized for performance at high display resolutions, including widescreen HDTV resolutions
VIDEOSHADER HD
- Seamless integration of pixel shaders with video in real time
- FULLSTREAM video de-blocking technology for Real, DivX, and WMV9 formats
- VIDEOSOAP noise removal filtering for captured video
- MPEG1/2/4 decode and encode acceleration
- DXVA Support
- Hardware Motion Compensation, iDCT, DCT and color space conversion
- All-format DTV/HDTV decoding
- Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
additional features
DISPLAY FEATURES
- Dual integrated display controllers
- Dual integrated 10 bit per channel 400 MHz DACs
- Integrated 165 MHz TMDS transmitter (DVI 1.0 / HDMI compliant and HDCP ready)
- Integrated TV Output support up to 1024x768 resolution
- Windows Logo Program compliant
- YPrPb component output for direct driver of HDTV displays
- CATALYST Software Suite
- Compatible with ATI's THEATER video decode and capture devices for VIVO configurations


 


 

Price: Directron.com Price 389.00 USD Purchase Link

Installation:

   When discussing installation of a video card there really isn't much to say when dealing with the hardware. But when you install the software especially with a video card such as the X800 VI/VO models there are allot of different aspects worth some extra mention...

   Lets start with the drivers. PowerColor uses your standard Catalyst drivers so nothing new here the install is pretty easy and I had no errors when running the standard setup. Not after the drivers are loaded and the PC reboots the getting started ATI menu / help page pops up. This feature is a slightly boring but very good read provided by ATI if you ever have any question concerning features and the functionality of the video card.. Also not when going into the display properties the large number of settings and tabs the X800 has. I am not going to get into the tweaks and extras do the the sheer number of settings available but let me tell you they all seemed to work very well and allow anyone to control every aspect of this piece of hardware...

   Also part of the driver installation is what ATI calls a Catalyst Control Panel. You can access this software by double clicking on the ATI symbol on the lower right corner of your task bar. This control panel is a nice way to make editing the video preferences in a more user friendly manner. All your major features are provided from display modes to 3d performance trial to see what exactly you lose when using different display settings. This utility is much better then hacking threw the display drivers for someone that might not have any idea what anti aliasing or dithering or such stuff is used for. I definitely recommend trying it out it is very easy to use and makes setting changes a novelty

.

   Another great piece of software provided with this unit is the CyberLink DVD Solution this is good for all sorts of DV decoding rendering splicing and editing. The reason for this software is to utilize the DV capture recorder on the X800. PowerColor provides all the hardware and software necessary to make this bundle work. This software is very easy to use . After importing your video and audio streams the snip its of media can be dragged and altered in the order you want cutting and editing is a snap.  This software also comes with over lays and plug-inn's to make your video project  even better..

   The last part of installation I wanted to cover was just some info about the actual wring hook-up for the S-Video out and Capture adapters. PowerColor provides everything needed to perform these tasks lots of extra wires to do any type of install possible, and installation is very easy. Just take the desired wire input/output plug it into the center S-Video connection on the card itself and then hook the wires up to your TV or camcorder depending on your desired setup.. They even labeled the wires to make less confusion when hooking your devices up to the video card.

 

Appearance:

   PowerColor makes their products very similar to the ATI models in look in feel. In this models case PowerColor uses a simple yet effective cooling system to keep this card from overheating. the board itself is ATI red and even the packaging is pretty much the stock ATI look. So basically what I am trying to say is PowerColor isn't into the flash and glitter but what they lack in flare they make up for in performance...

   The heat sink itself is has a pressure bar securing it to the rear of the card so if you decide on adding an extra cooler removal of the stock sink is very easy to do and unless you have some serious static charge I can't see damaging the unit doing this..

 

Performance:

   What we did for the performance section of this test is run both real game macros and systemic benchmarks as well. The FutureMark results where compared to an AGP nVidia 6600GT so you can see the kind of performance increase you will get between the two cards. All our results may vary from what you have encountered at home and please note that this test was run using only default settings there are many ways to achieve better results to many to document here so we chose to use the setting a person would encounter when doing a base install...

 

~Unreal Tournament 2003~

   For the Unreal 2003 benchmark we used a very nice utility [H]ard|OCP uses that runs even with a demo version of UT2003. We ran the PowerColor card in both 1024 and 1280 video modes and to my surprise the 1280 mode actually had a better low farm rate then the 1024 mode. However as expected the average and high FPS rate the 1024 ran much better. Also note that in most cases the Direct3D rendering performed much better then the OpenGL...

Blue Background = Direct3D Rendering
White Background = OpenGL Rendering

High Quality mode Direct3D & Open GL

Low FPS
Resolution dm-antalus dm-asbestos ctf-citadel
1024x768 7.847823 8.861980 8.487082
1024x768 4.437351 4.158836 7.796175
1280x1024 58.180023 51.112053 45.716667
1280x1024 31.604643 34.865017 41.215302
Average FPS
Resolution dm-antalus dm-asbestos ctf-citadel
1024x768 218.530121 309.993561 193.812576
1024x768 166.004883 226.405609 147.598434
1280x1024 177.510361 268.798920 184.322937
1280x1024 148.534134 209.660248  143.863022
High FPS
Resolution dm-antalus dm-asbestos ctf-citadel
1024x768 846.041077 759.744385 532.698303
1024x768 761.398193 740.945862 513.637390
1280x1024 512.925354 799.834778 514.719543
1280x1024  515.726135 727.876038 498.139404

Low Quality mode Direct3D & Open GL

Low FPS

Resolution dm-antalus dm-asbestos ctf-citadel
1024x768 8.950225 9.071404 8.578110
1024x768 4.524420 8.319021 4.480536
1280x1024 61.075569 60.824142 109.337975
1280x1024 46.260796 58.158463 34.049824

Average FPS

Resolution dm-antalus dm-asbestos ctf-citadel
1024x768 347.082245 360.308014 316.551819
1024x768 255.770905 267.672699 225.113434
1280x1024 286.216614 382.677185 260.982910
1280x1024 201.900803 284.019867 184.487259

High FPS

Resolution dm-antalus dm-asbestos ctf-citadel
1024x768 1090.39697 950.721985 1069.57165
1024x768 952.860535 806.277954 873.182556
1280x1024 752.114868 975.821350 807.436401
1280x1024 659.381287 765.943054 874.058167

This test was run using the Direct3D & OpenGL Rendering Engine
This test was run using the demo version of Unreal Tournament 2003

This test was run using utility provided by [H]ard|OCP

 

 

 

~FutureMark Benchmarking Results~

 

   As I mentioned earlier we did use a multi compare between the nVidia 6600GT and the X800  and I know they are not of the same class but it does show what kind of performance increase you should expect jumping from the AGP Socket 754 setup to the PCI-e 939 socket setup.. If you are not familiar with FutureMark software let me give you a brief explanation of the different programs.. 3DMark2001 is an older version of the 3DMark line of tools this tool focuses on the DirectX7.0 line of 3D engines comparatively as the software gets newer so does the primary testing focus for example 3DMark03 is geared towards DirectX8.0 and 3DMark05 is designed to push the DirectX9.0. All of these utilities use a similar structure in the way they test. Small runs of intense and moderate graphical scenes are executed and the Frames Per Second  FPS are recoded then the results are measured and a rating is given based on the performance of the video card...

System Configurations

for all FutureMark Benchmarks

  My System Compared System

 

General Information

Operating System Microsoft Windows XP Microsoft Windows 2000
DirectX Version 9.0c 9.0c
Mobo Manufacturer http://www.abit.com.tw/ soyocomputer
Mobo Model AN8 Series(NF-CK804) nForce
AGP Rates (Current/Available) 0x / 0x /
CPU AMD Athlon(tm) 64 2009 MHz AMD Athlon(tm) 64 2220 MHz
FSB 201 MHz 203 MHz
Memory 1024 MB 1024 MB

 
Display Information
Graphics Chipset ATI RADEON X800 NVIDIA GeForce 6600 GT
Driver Name RADEON X800 Series NVIDIA GeForce 6600 GT
Driver Version 6.14.10.6490 6.6.9.3
Driver Status WHQL - FM Approved Non WHQL - Not FM Approved
Video Memory 256 MB 128 MB
Core Clock 392 MHz 299 MHz
Memory Clock 351 MHz 1002 MHz

 
Sound Information
Sound Adapter Driver Name Realtek AC97 Audio C-Media Wave Device
Sound Adapter Driver Version 5.10.0.5770 5.12.1.42

 

 

 

~3DMark01Pro SE Build 3.0~

Detailed Test Results

Program Version 3DMark2001 SE 3DMark2001 SE
Resolution 1024x768 32bit 1024x768 32bit
Texture Format Compressed Compressed
FSAA Disabled Disabled
Z-Buffer Depth 24bit 24bit
Frame Buffer Double Double
Rendering Pipeline D3D Pure Hardware T&L D3D Pure Hardware T&L
3DMark Score
(3D marks)
20794
17593

 
Game 1 - Car Chase - Low Detail
(FPS)
290.5
247.2
Game 1 - Car Chase - High Detail
(FPS)
93.7
84.5
Game 2 - Dragothic - Low Detail
(FPS)
382.3
332.2
Game 2 - Dragothic - High Detail
(FPS)
206.8
189.0
Game 3 - Lobby - Low Detail
(FPS)
268.4
235.4
Game 3 - Lobby - High Detail
(FPS)
119.9
105.7
Game 4 - Nature
(FPS)
148.8
93.1

 
Fill Rate (Single-Texturing)
(MTexels/s)
2174.3
1754.9
Fill Rate (Multi-Texturing)
(MTexels/s)
4565.1
3909.8

 
High Polygon Count (1 light)
(MTriangels/s)
135.5
91.3
High Polygon Count (8 lights)
(MTriangels/s)
29.1
18.4

 
Environment Bump Mapping
(FPS)
541.6
242.4
DOT3 Bump Mapping
(FPS)
293.3
286.5

 
Vertex Shader
(FPS)
260.1
218.3
Pixel Shader
(FPS)
348.1
308.7
Advanced Pixel Shader
(FPS)
250.5
287.7

 
Point Sprite Speed
(MSprites/s)
50.5
35.1

 

~3DMark03Pro Revision 6 Build 0~

Benchmark Settings

Program Version 3DMark03 Revision 6 Build 0 3DMark03 Revision 6 Build 0
Resolution 1024x768@32 bit 1024x768@32 bit
Texture Filtering Optimal Optimal
Pixel Processing / Antialiasing None None
Post Processing false false
Vertex Shaders Optimal Optimal

Main Test Results

3DMark Score
(3DMarks)
8493
7821
CPU Score
(CPUMarks)
901
782

Detailed Test Results


 

Game Tests

GT1 - Wings of Fury
(fps)
238.8
214.1
GT2 - Battle of Proxycon
(fps)
60.1
57.8
GT3 - Troll's Lair
(fps)
49.4
49.4
GT4 - Mother Nature
(fps)
56.9
46.4

 
CPU Tests
CPU Test 1
(fps)
106.0
93.1
CPU Test 2
(fps)
15.1
12.9

 
Feature Tests
Fill Rate (Single-Texturing)
(MTexels/s)
1805.8
1641.6
Fill Rate (Multi-Texturing)
(MTexels/s)
4012.9
3891.4
Vertex Shader
(fps)
27.8
22.1
Pixel Shader 2.0
(fps)
76.3
107.7
Ragtroll
(fps)
37.8
33.1

 
Sound Tests
No sounds
(fps)
66.6
Not Supported
24 sounds
(fps)
58.8
Not Supported
60 sounds
(fps)
Not Supported
Not Supported

 

~3DMark05Pro Revision 2 Build 0~

Benchmark Settings

Program Version 3DMark05 Revision 2 Build 0 3DMark05 Revision 2 Build 0
Resolution 1024x768@32 bit 1024x768@32 bit
Anti-Aliasing None None
Texture Filtering Optimal Optimal
Vertex Shader Profile 2_0 3_0
Pixel Shader Profile 2_b 3_0
Force Full Precision Off Off
Disable DST Off Off
Disable Post-processing Off Off
Force Software Vertex Shaders Off Off
Color Mipmaps Off Off
Repeat Count Off Off

Main Test Results

3DMark Score
(3DMarks)
3761
3048
CPU Score
(CPUMarks)
4213
4185

Detailed Test Results


 

Game Tests

GT1 - Return To Proxycon
(fps)
17.4
12.4
GT2 - Firefly Forest
(fps)
10.6
9.1
GT3 - Canyon Flight
(fps)
18.5
16.1

 
CPU Tests
CPU Test 1
(fps)
2.1
2.1
CPU Test 2
(fps)
3.7
3.6

 
Feature Tests
Fill Rate - Single-Texturing
(MTexels/s)
2065.2
1886.6
Fill Rate - Multi-Texturing
(MTexels/s)
4585.2
3986.8
Pixel Shader
(fps)
85.2
94.1
Vertex Shader - Simple
(MVertices/s)
42.7
36.6
Vertex Shader - Complex
(MVertices/s)
36.2
24.6

 
Batch Size Tests
8 Triangles
(MTriangles/s)
6.4
2.6
32 Triangles
(MTriangles/s)
24.8
7.3
128 Triangles
(MTriangles/s)
98.5
22.9
512 Triangles
(MTriangles/s)
127.9
52.0
2048 Triangles
(MTriangles/s)
128.4
73.5
32768 Triangles
(MTriangles/s)
129.1
84.2

   When all is said and done this card performs well beyond my expectations.. The image quality is hard to beat and FPS on all types of video imaging is lightning fast. I can't stress how enough how well the X800 pro handled with not only your standard FPS games like Battle Field and CS. But also games like EverQuest & WoW, where the lag can make or break and adventure or raid... Great Job PowerColor...

Quality:

   Being the flag ship ATI manufacturer I figured that the overall construction and design of this board was going to be at least as goods as a ATI manufactured product and to be honest it is. They make a very clean and professional looking card. I am however used to seeing aftermarket cooling units but thus far the stock unit PowerColor uses has performed very well. I definitely give them an overall thumbs up for the packaging and software as well as the actual board construction. There really isn't a hole lot to say other then that with video cards I have had no trouble with heat or drivers thus far after running a multitude of games and applications...

Pros:

Superior performance

Easy to install drivers & software.

Clean factory look.

Quality is top notch.

Great DV editing software.

Cons:

A bit pricy but worth every penny..

Conclusion:

    Even though this card will cost a bit more it is a great piece of hardware that performs absolutely astounding. Especially when taking into account the great games and software included with the purchase. I am very pleased to give this our "Blue Ribbon Seal of Approval" for an outstanding product.. (The only thing holding it back is the slightly high price..)

 

Rating: 5.9999 our of 6 Stars

Review Date: 04/07/05

Reviewer: pr101j (Paul)

 

Feel free to make comments concerning this review on our message board HERE. 

Company Info

TECHNICAL SUPPORT: CLICK HERE

SALES SUPPORT: CLICK HERE

MARKETING SUPPORT: CLICK HERE

RMA SUPPORT: CLICK HERE

PHONE: 626.336.6845
FAX: 626.336.6045
ADDRESS: 15312 E. VALLEY BLVD.,
CITY OF INDUSTRY, CA 91746
EMAIL: SALES@POWER-COLOR.COM


OFFICE HOURS: M-F 9AM-5:30PM
PST

 

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All other trademarks and copyrights on this site are owned by their respective owners. All Rights Reserved. Reproduction by permission only. General disclaimer: This website displays the personal opinions of authors and other contributors. Marns CDA assumes absolutely no liability for these opinions nor for any damages that may result from reading and/or implementing any material found on this website.

 

 

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